Difference between revisions of "OTT3D Development"

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Note: Current version is 0.02 since the Auto-fit-blocks algorithm was completed.
 
Note: Current version is 0.02 since the Auto-fit-blocks algorithm was completed.
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== About ==
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The purpose of this project is similar to TransportEmpire. The distinctive main feature (and goal): progressing from a tile-based game to full 3D.
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'''Getting the code to work''' (a.k.a. Prerequisites):
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[http://www.ogre3d.org/download/source Ogre3D source]. Compile and build this yourself! don't use the SDK it's something acting like a princess and may toss nasty assertion errors although you just create a renderWindow (it depends on your machine and OS or i don't know). Anyway it's safer this way. Also download the dependencies from that page.
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If you are new to Ogre check these out first! [http://www.ogre3d.org/wiki/index.php/Building_From_Source How-to-compile], [http://www.ogre3d.org/wiki/index.php/SettingUpAnApplication How-to-setup] and [http://www.ogre3d.org/wiki/index.php/Ogre_Tutorials Need-to-know-Tutorials].
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CEGUI - often comes shipped with the ogre dependencies.
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[http://downloads.oddbeat.de/ETMv2.3.1_source.zip Editable Terrain Manager] Great thanks to the coders of this little library, saved me the effort of reinventing the wheel. It uses Heightmaps rather than modifying the VertexData of a terrain mesh (waaaay more clean and fast).
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//adding coder and artist content
 
//adding coder and artist content

Revision as of 10:13, 15 September 2009

General information

Getting the source : -svn link will be added-

Getting the medias : -ftp download will be added-

Temporary all-in-one archive: OTT3D ver 0.01

Temporary readMe file: readMe

Note: Current version is 0.02 since the Auto-fit-blocks algorithm was completed.


About

The purpose of this project is similar to TransportEmpire. The distinctive main feature (and goal): progressing from a tile-based game to full 3D.

Getting the code to work (a.k.a. Prerequisites):

Ogre3D source. Compile and build this yourself! don't use the SDK it's something acting like a princess and may toss nasty assertion errors although you just create a renderWindow (it depends on your machine and OS or i don't know). Anyway it's safer this way. Also download the dependencies from that page. If you are new to Ogre check these out first! How-to-compile, How-to-setup and Need-to-know-Tutorials.

CEGUI - often comes shipped with the ogre dependencies.

Editable Terrain Manager Great thanks to the coders of this little library, saved me the effort of reinventing the wheel. It uses Heightmaps rather than modifying the VertexData of a terrain mesh (waaaay more clean and fast).


//adding coder and artist content