Design Document:Vehicles misc.
Reliability
Each vehicle has a ‘reliability’ rating. It corresponds to the probability of a breakdown.
Reliability = 100 points when vehicle has been freshly serviced. It will drop slowly to 0.
It will drop:
* 1 per 10 days when vehicle is idling (stopped or loading) * 1 per 5 days when vehicle is working in normal specs * 1 per 1 day when vehicle was overstrained (for instance there was more TE required of a locomotive then the locomotive can handle) * Each service reduces max-reliability by 1, but no more then 4 points per year and minimum 1 per year.
Below 50 a real possibility of a breakdown starts to kick in.
At 51+ reliability there is 0.25% chance for a breakdown
At 50 reliability there is 2% chance for breakdown
At 25 reliability there is 50% chance for breakdown
At 1 reliability there is 98% chance for breakdown
Idea: Max reliability may be randomised – ranging from 75 to 125
Idea: New models may have reduced max reliability which will rise in the first 2-3 years
Service of a vehicle takes 2 days game time.
Life-span
Vehicles don’t have ‘life’ but they are limited by dropping maximum reliability (thus increasing chance for a breakdown).
100 reliability will give approx. 20 years of useful (breakdown free) vehicle life.
Wrecks
Wrecks happen when vehicles when they collide or fall off the track or road.
Trains
* Failed signals – randomly a signal may malfunction causing a train to override
it and possibly crash onto another train.
* Derailment, Catastrophic – locomotive derails, mayhem ensues, destroying loco
and random amount of wagons (rest will appear at the nearest depot, cargo remains on train, passengers are lost)
Road Vehicles
* Train wreck – a vehicle is destroyed by a train on a level crossing. Road
vehicle is destroyed, loco loses 10 reliability points. Train must stop for 1 game day.
* Random crash – one vehicle loses traction and falls of the road, possibly
crashing into another vehicle
Aircraft
* Fatal Breakdown/Bad dispatching etc – plane makes ‘kaboom’ and drops to the
ground (probably destroying buildings below)
Ships
* Ship catches fire, or is pirated or whatever and sinks.