OTT3D Development
General information
Getting the source : -svn link will be added-
Getting the medias : -ftp download will be added-
Temporary all-in-one archive: OTT3D ver 0.01
Temporary readMe file: readMe
Note: Current version is 0.02 since the Auto-fit-blocks algorithm was completed.
About
The purpose of this project is similar to TransportEmpire. The distinctive main feature (and goal): progressing from a tile-based game to full 3D.
Getting the code to work (a.k.a. Prerequisites):
Ogre3D source. Compile and build this yourself! don't use the SDK it's something acting like a princess and may toss nasty assertion errors although you just create a renderWindow (it depends on your machine and OS or i don't know). Anyway it's safer this way. Also download the dependencies from that page. If you are new to Ogre check these out first! How-to-compile, How-to-setup and Need-to-know-Tutorials.
CEGUI - often comes shipped with the ogre dependencies.
Editable Terrain Manager Great thanks to the coders of this little library, saved me the effort of reinventing the wheel. It uses Heightmaps rather than modifying the VertexData of a terrain mesh (waaaay more clean and fast).
Additional libs:
These will be added in the future release:
Caelum SkyManager. Maybe joining it with Hydrax, but this is just for better graphics so it's not that urgent.
Particle universe. I can't seem to find the free version again, i'll upload an outdated version but it's way more good than the Ogre-ParticleSystem built in feature.
//adding coder and artist content